This is an advanced game in which two players rally with each other in the service boxes but have to use only half volleys. It requires great perception, footwork and feel. It is a great way for advanced players to warm up.
Two players play on one side of the service boxes. The task is to stop the ball with the racquet and hit it over with the head. The ball is allowed to bounce once before hit with the racquet. A nice warm up drill to work on coordination and perception.
Players play in one service box. The ball is not allowed to bounce. The players receive the ball with their racquet, bump it up and return it with their heads.
Two players play points in the small field (without double field). Each player must first receive the ball with a forehand or a backhand and set it up to the other side.
Four players play in the service boxes plus allies. Each player must hit the volley to the partner before he/she plays the ball into the opposing field. All balls may only be played as volley. In this game a good footwork, ball feel and a good overview is required. Super suitable as a game to warm up.
Two players play points in the small field (without double field). Each player must bump the ball in a controlled manner before it is played across the net into the opposing field.
One of the most popular games with coaches and players alike is volleyball tennis. An ideal preparation for all training content that has to do with the net game and a high challenge to coordinate skills such as orientation, balance but also time and precision.
Highly effective game for practicing the net game including passing shot situations. The net player feeds underhand from the middle T-line and stays there until the baseliner plays the first ball through the middle.
Two players alternate playing singles against the “Chinese Wall”. The double team is at the net. Each player player plays 3 points in a row against the doubles team. The singles player wins three points for a clean winner. Each other point won is rewarded with one point.
The coach (or another player) feeds high on the backhand side and forces the player to jump and to play the backhand overhead.